Up, Up, and Away…



designed by Aaron Weissblum, published by ABBA Games

Travel the skies as a steampunk adventurer as you attempt to collect the most valuable treasures! Players take turn being the captain of an airship: they roll the dice to determine the hazards – from lightning to fog to storms – and then the passengers decide: does the captain have the right cards to avoid the obstacles? If no, bail out now and get whatever rewards there are from the ship is currently at. If yes, everyone left on board sails on and sees if the captain actually does have the cards to save the ship from certain doom. If he doesn’t have the cards, the ship crashes and everyone on board dies and gets nothing and those who bailed out have a hearty laugh while savoring their treasure. Then the cycle begins from the beginning of the path. If he does have the cards, the ship sails on to the next lucrative stop and those on board laugh at those schmoes who had so little faith and bailed out early. Then the next player becomes captain and those left on board make the same hard choices. Special action cards also mix up gameplay and make those decisions just a tad bit harder. Stay or go? Or just make the wrong decision every single time and watch victory dissipate like the clouds surrounding the ship.

Part bluffing (on the part of the captain) and part press-your-luck makes for a fun, interactive game with great tension. The 3D cardboard airship also makes for a great visual.

One Line Verdict: Definitely climb on board and sail these clouds.

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