CITADELS!!!

Citadels.jpg

“Citadels”

designed by Bruno Faidutti, published by Fantasy Flight Games

Build your destiny in this game of “medieval cities, nobles, and intrigues” (yup, from the box).   Each round, players will draft a noble from the common pool and then pass the remaining nobles to the left. Each noble has a special power: for example, the assassin lets you “kill” another noble and take away their turn, while the king scores points depending on the buildings you have already built and lets you go first the next round. The thief lets you steal gold from another player while the warlord lets you destroy one of your opponent’s buildings. Players take turns also depending on the number of the noble: 1 goes first, 8 goes last. When your turn comes up, take 2 gold or draw a card, then build a card, and at some point, you can activate the special power of your noble. First player to built 8 buildings in their district ends the game, most points win!

Really, a social deduction game as you try to figure out who has what so you can either avoid getting your character’s throat slit or figuring out which character’s throat to slit. Even though it’s the older game, it feels very much like next-level “Love Letter” with the added dimension of building your district.

One Line Verdict: I would say a modern classic for good reason, but can be seriously mean. I mean SERIOUSLY.

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