designed by Bruno Faidutti, published by Stronghold Games
Be the first brave explorer to find the mysterious lost temple in this role-selection game! Each round, players will choose one native from a common pool to help you move spaces on the jungle board towards the temple. Each native will grant the player special powers that may change the player position or steal from another player or allow her to pay gems to move a certain number of spaces. Players take turns according the number order of the card they chose (from 1 to 9) by taking one gem from the supply and then playing the card they chose and executing the special power on that card. End your movement on chance spaces and have something good (more gems or extra steps!) or something bad (lose gems, go backwards, or drop a machete) happen to you. Cut your way past deep jungle spots with machetes and cackle as you steal away someone else’s gems or weep as you are moved from first to last by the Shaman.
So, yes, it’s basically “Citadels,” but not as mean. By turning the game into race on the board rather than building a tableau, this games feels both different and more dynamic. The chance spaces on the board adds a fun random element while the deep jungle spaces provide an interesting additional challenge. The choice of cards even make thematic sense as you are engaging the help of the natives you move through the jungle.
One Line Verdict: This particular jungle is worth exploring.
(Check out the review for Citadels here)
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