“Sea of Clouds”
designed by Theo Riviere, published by Iello Games
Travel through the sea of clouds as steampunk pirates! Collect crew, treasures, and rum in order to amass the most points. Each round, the first player will look face down at a designated loot card: she can take it, or leave it. If she does, she adds one card to that loot stack and looks at the next loot card. Same decision, and repeat one more time for good measure. If she refuses all three cards, she can take the top card off the deck. The next player now does the same, but if the previous player left cards, they have more to look at and potentially take! But be careful, there are plenty of bad cards out there, and you can collect sets of items, but the first few of each item are almost always negative points! Oh, and you fight every once in awhile. Count up your points at the end of your voyage and rule the Sea of Clouds! Arrrrr.
Peeking at the loot is fun, but the turn progression seemed odd: you change start player and move the ship after every player has a chance to look at the loot, but the way player changed seemed harder to keep track of than it should. Light, fun, easy choices. But, if you don’t collect those sets, either because you passed on them or thye got snatched before you can even get them, you can seriously lose. Like me.
One Line Verdict: A must-stop for steampunk pirates, but others may want to keep sailing.