Fairy Tale Magic

FairyTale
30-Second Boardgame Reviews Fairy Tale

“Fairy Tale: A New Story”

designed by Satoshi Nakamura, published by Z-Man Games

Card-drafting? Set collection? Cool anime inspired fantasy art? All plusses, adding up to a neat little game that plays quickly with some neat strategies with the different card effects. Each round, players will get five cards, and then draft five cards. With their new hands of five cards, players will play cards one at a time in front of them, but they only have to play three. Cards are played for points, but some powerful cards will cause cards to flip. Flipped cards don’t score in the endgame, which occurs after four drafting and four playing phases. The key to the game is drafting scoring combos: some cards are “friendly” with other cards and require them to score, while others require a majority or type. Lots of scoring options transforms this into a next level “Sushi Go.” And watching players misread the text is always a hoot.

Multiple scoring options and wide variety of card effects really makes this a next-level card-drafting game. The visual style is a bonus. Well, for fans of anime maybe.

One Line Verdict: Don’t hesitate to enter into this gorgeous fantasy realm and leave the Sushi (Go) behind!

I Will Survive…With Only One Organ

OrganATTACK!
30-Second Boardgame Reviews OrganATTACK! by Awkward Yeti

“OrganATTACK!”

designed by Nick Seluk, self-published

Save your organs from horrifying Afflictions all the while spreading illness and disease to your opponents in this medically-themed cardgame based on the Awkward Yeti webcomics. Players get three or four different organs in front of them, ranging from such as well known ones as the Brain and the Heart to lesser known ones like the Spleen or the Pancreas. Luckily, each card is delightfully, humorously, and factually illustrated with original art by the makers of Awkward Yeti. Players will take turns playing Affliction cards against their opponent’s organs: specific Afflictions will affect specific organs or use Wild cards to affect any organ. Two Afflictions, and an organ is destroyed and you’re one turn closer to losing. Mix the game up with Immunity Boosts and Necrosis and other actions cards that both help and hinder. Last person with organs left wins! Just like in real life.

Specific Afflictions affecting only specific organs sometimes make you feel like you don’t have many choices, and the Sedate and Vaccination cards which either takes a player out or defends a player for two turns seems to allow the players using them a little too much sway over the game. And everyone else begging not to be attacked.

One Line Verdict: A little like “Munchkin” in its “take that” elements, only shorter, with less strategy, and more educational. Finally find out with a spleen actually does!

 

 

Survival of the Meanest

30-Second Boardgames Reviews Survive! Escape from Atlantis!

“Survive!  Escape from Atlantis!” – 30th Anniversary Edition

designed by Julian Courtland Smith, published by Stronghold Games

Escape from the sinking island of Atlantis by putting your 10 survivors on boats while sending sharks, whales, and the dreaded sea serpent to your enemies. Each turn you move your hapless survivors off of the sinking island of Atlantis and closer to safe isles, either on a boat, or through an achingly slow swim. Then you draw a tile as the island “sinks.” Maybe a shark or whale or appear, or even a boat, or you can get a tile you can use later to speed your progress or impede your opponents by moving the whales or sharks out of your path and into theirs. Finally, roll the dice to move the shark to eat unfortunate swimmers, the whale to wreck their boats, or the dreaded sea serpent to devour both boats and swimmers. The game ends when the volcano tile is turned over and everything on the board is destroyed. Add up the points of the survivors on the safe isles, highest total points wins.

All kinds of fun as you try to maneuver your survivors onto boats while trying to avoid the beasties the other players are sending towards you. Special tiles give you special powers and adds a fine strategic element to the game. Lots of “take that” as you sink boats, eat swimmers, and watch people get sucked into whirlpools. And laugh at your own feeble attempts at sabotage that ends helping the other players: as in, “ha, fall into the water, and, oh, here’s a boat.”

One Line Verdict: Pay a visit to this particular tropical paradise. Just make sure you catch the first boat leaving.

Memoirs of the Geishas

Hanamikoji
30-Second Boardgames Reviews Hanamikoji

“Hanamikoji”

designed by Koto Nakayama, published by Quick Simple Fun Games

Journey to the mysterious geisha district of Edo in this gorgeously illustrated two-player card game. Seven geishas are lined up between the players, valued between 1 to 7. Each geisha is lured by a specific element: maybe a flute or a fan or some other appropriate item. Players take turns taking one of four actions: saving a card from their hand, discarding two cards from their hand, or more importantly, placing cards matching each geisha to influence her to your side. Two actions let you place cards, but the catch is, they also let your opponent place cards from your hand! Players take turns until they each perform all four actions, and then scoring takes place. Players will lure the geisha if they have the most cards featuring that item on their side of the table. Whoever has either four geishas or 11 points in geisha value wins. If not, repeat until a winner is determined!

With so few actions and the “I split, you choose” mechanism, the gameplay is very tight and strategic. You have to make difficult decisions almost every round trying to anticipate what your opponent will do. Except for a little vagueness in the end of round rules, this is a thrilling little game in a small box.

One Line Verdict: Take this particular trip to the mysterious and ancient Orient and spend some time with these pretty ladies.

Missing the Deadline

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The Pyramid’s Deadline

designed by Jun Sasaki, published by Oink Games

Race to build the grandest pyramid for the dying pharaoh in this small box game from Japan’s Oink Games. Each round, a lead builder will roll the dice allowing players, one at a time, to draft different shapes in order to build their pyramid. Choose from a rectangle, a big triangle, a little triangle, and a square in order to complete your pyramid, from base to capstones and following the rules for laying tiles But be careful, the square also represents the pharaoh’s life, and if you take the last square, you automatically lose the game for killing the pharaoh. Likewise, make sure you actually complete your pyramid before the pharaoh’s life runs out. The player who scores the most points (length of pyramid x height of pyramid – the number of capstones) wins and has the honor of having a moldy, dessicated mummy reside in their grand creation.

A potentially simple and elegant tile-laying game is hampered unclear scoring rules for the endgame. The definition of different legal placements for the tiles feels unclear at times and turned the game from strategic tile-laying into, “I don’t think that counts as legal” arguments. Sometimes less means more, but here less just led to confusing.  And definitely one of the most brutal instant lose conditions out there.

One Line Verdict: Great concept with flawed execution; leave this one buried in the desert sands.

Let Them Eat Thread

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“Rococo”

designed by Matthias Cramer, Louis Malz, & Stefan Malz, published by Eagle Games

Go behind the scenes of the grand court of King Louis as the dressmaker for Parisian nobility. Begin each round by choosing three employees from your unused employees and then send them one and at time to perform one of five actions: hire a new worker, buy some dressmaking materials, add to the fabulous décor of the hall, or, make a fancy dress to sell for income or to clothe a courtier and send them to the hall to show off your fine work, or even fire or “depute” your employees for some quick extra cash. Plus, each worker can provide you with a bonus action, so between 4-8 actions per round over seven rounds As you get more workers you will get more actions, but it will take you longer to cycle through your workers to get the ones you need. Fill the grand hall with the most dresses, claim the most decorations, and earn points, and bonus points, for practically everything. Scoring is clever, but man, it takes a while.

Can’t get more Euro than this: Action selection? Check. Point salad? Check. Area control? Check. Resource management? Check. Limited actions in limited turns? Check. Analysis Paralysis? Double Check.

One Line Verdict: Seriously, for fans of Eurogames only. All others sign up for the Revolution (French, that is) instead.

 

E.T., Go Home…with Extreme Prejudice

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“XCOM: The Board Game”

designed by Eric M. Lang, published by Fantasy Flight Games

Take command of the XCOM and defend the Earth from marauding aliens! Based on the video game of the same name, each player takes on a different role of the elite XCOM organization: from planning scientific research to deploying air defense fighters to ordering ground troops to making sure all this stuff comes under budget. All of this is done in a real-time decision making phase controlled by a free, downloadable app that is required to play the game. After this, nerve-jangling, tension-filled decision making phase, the game slows down into a resolution phase where you can watch all your smart, lightning-quick decisions be undone by crappy dice rolling.

A totally different experience from the video game, whose heart is basically a tactical turn-based shooter with a larger resource management overlay. This game definitely focuses more on the resource management and quick decision-making with the tactical fighting basically abstracted, but still a nerve-wracking blast overall.

One Line Verdict: Join this particular fight, unless you really hate randomness. In that case, watch the world be destroyed from a distance.

 

CITADELS!!!

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“Citadels”

designed by Bruno Faidutti, published by Fantasy Flight Games

Build your destiny in this game of “medieval cities, nobles, and intrigues” (yup, from the box).   Each round, players will draft a noble from the common pool and then pass the remaining nobles to the left. Each noble has a special power: for example, the assassin lets you “kill” another noble and take away their turn, while the king scores points depending on the buildings you have already built and lets you go first the next round. The thief lets you steal gold from another player while the warlord lets you destroy one of your opponent’s buildings. Players take turns also depending on the number of the noble: 1 goes first, 8 goes last. When your turn comes up, take 2 gold or draw a card, then build a card, and at some point, you can activate the special power of your noble. First player to built 8 buildings in their district ends the game, most points win!

Really, a social deduction game as you try to figure out who has what so you can either avoid getting your character’s throat slit or figuring out which character’s throat to slit. Even though it’s the older game, it feels very much like next-level “Love Letter” with the added dimension of building your district.

One Line Verdict: I would say a modern classic for good reason, but can be seriously mean. I mean SERIOUSLY.

Shine a Light

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“Lanterns: The Harvest Festival”

designed by Christopher Chung, published by Renegade Game Studios

Create beautiful floating lantern displays and win the favor of the Emperor in this gorgeous tile-laying game. Players start with three lake tiles in their hand. You collect lantern cards as you lay the multi-colored tiles around the lake. Each player will collect a lantern card that matches the direction that they are seated around the table. Earn bonus cards by matching lanterns of the same color to tiles already on the table. Score points by dedications: turning in lanterns in different sets (four of kind, three different pairs, or one of each color) at the beginning of your turn. Earn favor tokens by placing lake tiles next to special platforms on some tiles, and use those tokens to trade in lantern cards for the colors that you will need. The player with the most points from dedication tiles after all the tiles are placed wins!

Tricky tile-laying strategies as you try to maximize the cards you get while avoiding giving your opponents the cards they need as well. Time your actions carefully, as you can only score points at the beginning of the round with your dedications, and the amount of points you earn from dedications decrease with each dedication. Another game of seemingly great beauty and serenity that ends up in cut-throat action as you watch your opponent invariably dedicate one turn before you can.

One Line Verdict: Simple and elegant gameplay allow for complex strategies in this beautiful game.

Hump Day

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“Camel Up”

designed by Steffen Bogen, published by Z-Man Games

Can a game about racing cartoon animals around a pyramid and then betting on what is basically a randomly determined result really be a Spiel des Jahres winner? As it turns out, yes. On your turn take one of several options: bet on the winner of a leg, try to sneakily influence the movement of the camels by placing a desert tile in their path, bet on the OVERALL winner or loser of the race, or move a camel randomly by pulling a die out of the pyramid. The camel matching the color of the die that appears from the pyramid will move that many spaces around the track. But, if a camel ends his turn on another camel, he will create a stack of camels, and the whole stack moves together, creating an insane image of a pile of camels moving around a track. After all five camels have moved, winnings are collected by according to the betting tiles, and the next leg begins!

Great movement mechanic that keeps the game tense and picking up betting tiles really amps up the excitement in a sort of chunky, fun way. But it really is about playing the odds and understanding how the camels will move.

One Line Verdict: If you hate randomness, avoid this game like the plague. All other will have some light, gateway fun cheering, and guessing, and betting.