Once in a Blue Moon

BlueMoonCity.jpg

“Blue Moon City”

designed by Reiner Knizia, published by KOSMOS

Rebuild the Ruined City of Blue Moon! At least that’s what the box says in this area control game where you play cards to rebuild different buildings in different districts of, well, Blue Moon City. Each district requires a certain number and color of cards: on your turn move your pawn to that space and then turn in matching cards to place a marker on that district. Earn crystals, dragon scales, and cards from the district you helped build as well as from completed surrounding districts. Or use the special powers on the various cards to move the dragons or help you in your building task. Use crystals to build the obelisk at the center of the city: but be careful, the different pieces of the obelisk get progressively more expensive. First to put four (five or six, depending on the number of players) blocks in the obelisk wins! Just make sure you don’t burn all your cards in one turn: it takes a while to get them back as you watch your opponents blow by you.

Modular board keeps the game fresh; the board movement adds a nice tactical feel to your overall strategy; and multi-use cards inject just enough options in this challenging and clever area control game.

One Line Verdict: An oldie (in boardgame years) but a goodie. Take at least one visit to this fantasy city.

Building Egypt One Block at a Time

Imhotep

“Imhotep”

designed by Phil Walker-Harding, published by Kosmos

Build the wonders of Ancient Egypt, from pyramids to obelisks to temples and burial chambers. Place blocks on boats, and once a boat is full enough, sail that boat to one location. Unload and score points or get market cards to help you in later turns!  Each location builds and scores differently: maybe you’ll stack blocks to form an obelisk, or put blocks pyramidally to build, well, a pyramid.  But watch out: opponents can end up choosing where you sail your boats and scuttle your plans.

A pretty light game, with clear choices, but an interesting spatial component as you try to figure out where your blocks will score, and then realize it doesn’t matter anyway ’cause your opponent will just sail you to the last place you want to go.  It’s almost press your luck: how long can I delay sailing to maximize my points?