The Darkness is Massive…and Quite Random

MassiveDarkness.jpg

“Massive Darkness”

designed by Raphael Guiton, Jean-Baptiste Lullien, & Nicolas Raoult, published by Cool Mini or Not

The Quick Summary:  A classic dungeon crawler game with a predetermined map where 1 to 6 heroes try to achieve their objectives while fighting monsters. You play as heroes with specific abilities complemented by a class that brings another set of abilities. You will rely on three actions per turn to move, to open doors, to fight and to pick up loot. As you progress from tile to tile, the level of difficulty and quality of loot increases and you gain experience points to purchase better skills.

The Awesome:

  • Great looking miniatures.
  • A lot of variety when it comes to characters because you can pick different classes for your hero.
  • Character development allows you to personalize your hero.

The Good:

  • A lot of variety when it comes to loot and monster types (mobs of weaker monsters, powerful roaming monsters and agents that summon mobs).
  • Can be played solo. – Difficulty can vary a lot so it brings a little thrill.
  • Many quests have objectives or special rules that depart from the usual « Kill the Big Monster » missions.
  • Comes with a Story mode (but see The Bad).
  • Event cards at the end of each turn can change the momentum of the game.

The Bad:

  • A bit long (2.5 – 3h per game).
  • Can feel repetitive sometimes (move, open a door, kill monsters, repeat).
  • Story mode (campaign mode) was not play tested enough. Works well in the beginning but your group quickly becomes overpowered.
  • Too much loot, way too much loot unless you play 6 heroes.

The Ugly:

  • Highly random, which often makes the game too easy or too hard (mostly too easy).
  • Once your group has looted many level 2 chests (out of 5 levels) they usually become powerful enough to finish most quests easily.

Keep It or Leave It?  I will keep this game because I’m a big fan of dungeon crawlers. When I don’t have my brain and just want to kill monsters this would compete with “Zombicide: Black Plague” or “Descent” (when I want to use my brain a little).

Review by Sébastien

 

 

Analog Video Game

Bloodborne.jpg

“Bloodborne”

designed by Eric M. Lang, published by Cool Mini or Not

Based on the tough-as-nails video game. You and your fellow adventurers fight strange monsters through simultaneously selecting different tactics and weapons cards. However, the monster gets first strike and will most likely kill all of you. But if you survive, damage the monster, take its blood echoes (which are your victory points as well), and if you kill it, everyone who participated gets a trophy as well. But be careful, if you are killed and you didn’t “bank” your blood echoes, you lose those points! You can upgrade your cards with more death-dealing weapons, some which even mess up your opponents. Fun, quick, with a little bit of deduction…what will my opponents do, and can I kill this thing?…and yes, wildly swingy.

Great sense of player interaction as you balance between hurting your opponents and keeping them around to help you. Pretty quick and easy to learn: almost a filler.

One Line Verdict: Not quite a killer game, but definitely has its moments of tension and surprise.