Dominium Eminens…in Space

“Eminent Domain”

designed by Seth Jaffee, published by Tasty Minstrel Games

Players: 2-4; Playing Time: 45 min.; Good for: Deckbuilder AND engine building fans, future galactic overlords.

Become the pre-eminent force in the galaxy in this space-themed deckbuilding game. Survey new planets, peacefully colonize them or attack by through force of arms, build resources on those planets, and then sell those resources to gain influence in the galaxy. Most influence at the end of the game wins. You begin each round by choosing to play one card for its action that only you can do. Then you choose a Role from the common stacks: Survey, Colonize, Warfare, Research, or Produce/Trade. You get to perform this action with a bonus, while other players will have the option to perform the same action, which players can boost by playing additional cards from their hand. The chosen card is then added to your discard pile, thus building your deck for later rounds. As your survey and settle planets, you will not only get the chance to generate resources, you can also Research more powerful cards to add to your deck. Once the influence points are distributed or one or two of the common stacks are used up, the game ends and the person with the highest influence from points previously earned, settled planets, and researched tech cards, wins the game and rules the galaxy in peace and prosperity. Unless you chose Warfare. Then you can pretend to rule the galaxy with an iron fist.

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Clever combination of deckbuilding, action selection, and tableau/engine building. Depending on what you focus on, you can find numerous paths of victory: build up your armada to invade planets? Sure. Research new technologies to earn points? Okay. Generate resources and trade them in for points? You got it!

One Line Verdict: With numerous paths to victory and an elegant combination of various mechanics, definitely sign up to explore this distant star.

Empire Builders (not trains)

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“Imperial Settlers”

designed by Ignacy Trzewiczek, published by Portal Games

Play as one of four ancient races: barbarians, Romans, Japanese, or Egyptians. Each race gets their own personal deck of specialized buildings, as well as having a common draw pool of more standard cards. Begin the round by drafting cards from a common pool. Using your resources, build buildings in your civilization, or use those cards to make “deals” and produce more resources for your burgeoning civilization. Or, simply raze the card in your hand for an instant hit of resources. But be careful, any resources that aren’t spent are lost at the end of the round. Production is key to this game: get stuff, buy stuff, get even more stuff, and earn enough points to win the game! Or lose, because you just got a lot of dudes and not enough stuff.

Deeply satisfying game as you ponder all your different strategies: do I build this building, or do I use it to make a deal? Which buildings should I raze in order to build this other, more powerful building? Or do I just raze this card and take the quick resources? So many choices, so many paths to victory. Not for those prone to analysis paralysis.

One Line Verdict: Make a deal and settle into this game!