Setting Your Soul on Fire

LordsofVegas
30-Second Board Game reviews 30-Second Boardgame Reviews Lords of Vegas

“Lords of Vegas”

designed by James Ernest and Mike Selinker, published by Mayfair Games

Journey back to the beginning of the Strip and wheel and deal your way to become the only Lord of Vegas! (Not on the box. Maybe they should use this). Players vie for victory point supremacy by owning lot, building casinos, making cash to convert into larger casinos and swallowing up their smaller rivals. Each round players will draw a card representing one lot on the board and one of the five casinos. Then they get ownership of that lot, money if they have casinos of that color, and victory points for the total size of that casino of that color as well. They then take as many actions as they can afford: build a new casino, sprawl an existing casino and take over an empty lot, remodel a casino to change the casino color, gamble to make some extra spending dough, or even re-organize the dice on the casino tiles to change who the boss is, and who ultimately controls that casino and scores those points. Most interestingly, the game offers open negotiations among players for nearly everything in the game to really mix things up and give that the game that freewheeling vibe of Old Vegas. The true Lord of Vegas is determined when the “Game Over” card is drawn, everything is scored on more time, and the player with the most points comes out on top!

With its use of randomly drawn lots determining ownership, the game resembles Z-Man’s “Chinatown.” While that game emphasizes the importance of negotiation more, the extra mechanics here offers paths other than negotiation. In fact, the freewheeling nature of the negotiation is almost under-emphasized, being the next to last section in the rules. Nonetheless, there are plenty of deals to be made as you trade, consolidate, and hope you guessed right about the next payout.

One Line Verdict: For players looking for a game that is equal parts luck, strategy, and negotiation. Just like going to Vegas…not really.

Star Trekkin…

 

StarTrekFiveYearMission

“Star Trek: Five-Year Mission”

designed by David E. Whitcher, published by Mayfair Games

Become the crew of the Starship Enterprise (either TOS or TNG) and explore the galaxy in this dice allocation game. Draw an alert of either blue, yellow, or red indicating the difficulty of the missions: maybe it’s a transporter hiccup. Or maybe it’s the Borg. Then roll your dice and then assign them to complete different missions. Match the dice requirements on an alert card to complete it, but if you and your crew have too many uncompleted mission cards out, a mission fails. Complete a number of missions based on difficulty to win the game, or fail five to lose.

Not too high a difficulty curve, with special powers for each role to make things just a little more interesting, because it’s just roll the dice, match them on a card, and repeat.

One Line Verdict: Trekkers beam up for this one. Everyone else, it’s pretty light and diverting, but not planet-shattering (not like that big beam that Nero used to destroy Vulcan in the Kelvin timeline).

Cave Paintings Good

“Lascaux”

Designed by Dominque Ehrhard & Michel Lalet, published by Mayfair Games

Explore the wonders of Lascaux in this set collection card game. Cards are set out and each player secretly decides which cards they want. Bid stones to stay in and get first choice of cards: pass, and collect the stones in the pool, but you go to the back of the line in terms of choice! Force your opponents out, get first pick of cards, but you’re out of stones to stay in the next round! But, remember, you only score points if you have the most or tied for the most of one image: one point per card. It’s like “No Thanks,” only you’re bidding to stay in, and man, am I horrible at bluffing. Just. Plain. Horrible.

In short, this is a next level “No Thanks.”  Like that one, like this one.