designed by Steve Finn, published by Doctor’s Finn’s Games
Run your very own medieval monastery! Collect the various supplies (scrolls, manuscripts, pigments, quills, ink) you will need to produce magnificent illuminated manuscripts by rolling 6 (or 7) resource dice. Choose one set of results and move up that number of spaces on the associated resource track. Or get gold. Or move up on the bishop track and get bonuses. Or manipulate the value of some of the resources. Unless of course it’s market day, when the active player divides up the dice (5 in group, 3 in the other) and everyone secretly bids, one card at a time, to win the right to a group of dice. The game ends four markers reach the top of the resource tracks, or one player reaches the top of the bishop track. Points are added up for first, second, and third place based on the value of each particular resource. Most points wins! But be careful: not moving up on a track means you get negative points for being at the bottom. And in a game where the winner and 3rd place were separated by 4 points, that’s a big difference.
A game where randomness is not so bad, as there is always something good to do. Just choose wisely and you advance at least a little on all tracks. Use clever strategy in timing the manipulation of the value of the resource, but watch for the abrupt end. Light enough for gateway, deep enough to make for interesting choices.
One Line Verdict: Don’t take a vow of silence on this one. Scream it from the abbey roof about how good this game is.