designed by Phil Walker-Harding, published by Kosmos
Build the wonders of Ancient Egypt, from pyramids to obelisks to temples and burial chambers. Place blocks on boats, and once a boat is full enough, sail that boat to one location. Unload and score points or get market cards to help you in later turns! Each location builds and scores differently: maybe you’ll stack blocks to form an obelisk, or put blocks pyramidally to build, well, a pyramid. But watch out: opponents can end up choosing where you sail your boats and scuttle your plans.
A pretty light game, with clear choices, but an interesting spatial component as you try to figure out where your blocks will score, and then realize it doesn’t matter anyway ’cause your opponent will just sail you to the last place you want to go. It’s almost press your luck: how long can I delay sailing to maximize my points?